1.04
==========

CHANGES
-----
* AI ENTITY RESET command is now recognised
* AI KILL PLAYER would cause a crash if the player was in a target list
* Patrolling entities now move on immediately when wait time is set to zero or less.
* AI GET ENTITY CAN SEE now returns correct sight information.

NEW
-----
* AI ENTITY ADD TARGET command added for more control over entity targets
* AI ENTITY REMOVE TARGET command added for more control over entity targets
* AI SET ENTITY CAN SELECT TARGETS command added for more control over entity targets
* AI SET ENTITY ANGLE Y to set the internal Y angle for an entity
* AI SET PLAYER ANGLE Y to set the internal Y angle for the player


1.03
==========

CHANGES
-----
* Fixed a crash that could occur when view blocking obstacles were added without any static obstacles in the system.
* AI CONTAINER EXIST command no longer produces an error when the container does not exist
* Improved performance when entity's destination is reset every update

NEW
-----
* AI KILL PLAYER command did not exist, now added.
* Added AI GET ENTITY ACTION$() command to return current the current action being performed


1.02
==========

CHANGES
-----
* When using AI DEBUG SHOW PATHS paths would not disappear.


1.01
==========

CHANGES
-----
* AI ADD OBSTACLE FROM LEVEL now allows instance objects to be used.
* AI SET ENTITY COLLIDE now correctly makes the entity move sideways.
* Object scale and all rotation is taken into account when adding obstacles.
* Friendly units now avoid each other.
* AI ENTITY DEFEND AREA nows sets the entity's idle position to the defended point.
* Path costs now correctly take waypoint costs into account.
* AI MAKE PATH BETWEEN POINTS now doesn't tell you a path already exists when it really doesn't.

NEW
-----
* AI ADD OBSTACLE FROM LEVEL can now accept 2 new paramters for container and height.
* AI MAKE PATH BETWEEN POINTS has a new parameter to set the maximum distance without a waypoint.
* New command AI SET ENTITY CAN SEARCH to prevent searching particularly when in aggressive mode.
* New command AI SET ENTITY AVOID DISTANCE to set the distance the entity will start moving away from its target.
* New command AI SET ENTITY ATTACK DISTANCE to set the distance it will stop moving towards a target in aggressive mode
* New command AI SET AVOID MODE to set if entities avoid each other.
* New command AI GET PLAYER IN ZONE to check if the player is in a specified zone
* New command AI ZONE EXIST to check if a zone eists.